Tuesday, February 27, 2018

A Whole Soul — In Honor of John Steinbeck

By Caroline Kelly


Whenever I sit down at my desk to write, I can see a pin that a friend gave me with the words John Steinbeck is my hero on it. It’s hooked to the side of a Paddywax library candle named for that writer, which was given to me by another friend. I hope Steinbeck really smelled like smoked birch and amber. Once in an icebreaker, asked what I would be if I were a scent, I said, “Well, this is going to sound weird, but my John Steinbeck flavored candle.” See, I can manage to work this guy into any conversation. You’re planning a road trip? You should definitely bring along Travels with Charley, the quintessential road trip book (see ya, On the Road!) You think your neighbors are good at embarrassing you? Well, you should see what Doc’s friends put him through in Cannery Row and Sweet Thursday. And if it seems that your family can be dysfunctional at times, at least your sociopath mother didn’t shoot your father when you were a newborn and run away to operate a brothel, à la East of Eden. When you think about it, there really is a Steinbeck work for everyone. Trust me, you’ll enjoy him more now than you did in your high school English class.

Last fall, I wrote a research paper on East of Eden for my 20th-century American novel class, the title of which began with “Exiles Searching for Paradise.” 5,000 words later, if you stripped away everything else I wrote, I think what you would be left with is the overwhelming understanding that Steinbeck knew deeply how we, as humans, are all exiles. We are the outcasts thrown out of Eden, and we’re working up the courage to find home, to come to it, to return to a paradise we feel we once belonged to. What characterizes this essential theme running throughout a majority of Steinbeck’s work is his characters’ inability to find Eden. That’s what makes them Steinbeckian. It’s also what made him, well, him. His body of work is a testimony to the joy of the struggle and the search, his lifelong pursuit for the “‘land of our sojournings’” (Genesis 17:8) embodied nowhere more than in himself. Literary critic Robert DeMott wrote, “. . . When I touched East of Eden for the first time, I seemed to have touched the man himself” (Steinbeck’s Typewriter 284).

Maybe you have another writer, someone entirely different, in your mind as you’re reading this. I hope you do. I strongly believe that writer exists for everyone. The one whose prose catches your breath, who distills the beauty of the world into language, who, no matter how many years later, you come back to again and again—you come home. Their struggle is your own, but more importantly, their joys are your joys, because someone to share in your joys—even someone you never meet, possibly separated from you by many years—is a sense of belonging in itself. The thought of a writer you love is like an old friend who isn’t bound by rules of memory or distance or time, and when you read their work, you’re in the hunt together. We may be exiles, but we are not alone.

If someone asked me, “Which writers have influenced your writing style the most?,” I would answer, “Toni Morrison and William Faulkner.” But then if someone else asked me, “Who’s your favorite writer?,” I’d say, “John Steinbeck,” without even thinking about it, because I think you know why by now. Well, Tom Joad’s line to his mother near the end of The Grapes of Wrath: “Says he foun’ he jus’ got a little piece of a great big soul. Says a wilderness ain’t no good, ‘cause his little piece of a soul wasn’t no good ‘less it was with the rest, an’ was whole” (The Grapes of Wrath 418). Yeah, that’s why.

John Steinbeck left Stanford University in 1925 at the age of 23, without a degree, after six years of classes. He’s one of many examples in literature and art of the impossibility of being taught certain things. For instance, how to write about coming home. That’s something you just know.  Happy 116th birthday to you today, Mr. Steinbeck. You’re still the man. And man, have you still got it.

__________

Caroline Kelly is a college senior in North Carolina, majoring in English with an unofficial focus in American literature and interning in the editorial department at Our State magazine. She looks forward to graduating in May and to well-done Steinbeck film adaptations with near-equal enthusiasm. Career aspirations, realistic and otherwise, include museum curator, auto-racing journalist, U.S. Marshal, and professional novelist. You can follow her on Instagram.


Monday, February 26, 2018

Grading the Historical Accuracy of 'Fate' Characters


Source
So a few months ago I went and saw Fate/stay night: Heaven's Feel, which is a movie based off of a popular Japanese visual novel that has a bunch of spinoff games and shows. Despite not understanding all of the movie (due to me only watching like six episodes of Fate/Zero), I liked the overall premise of the series, the premise being that a bunch of magicians summon historical and mythological characters to duke it out in a giant death-match. Said death match will decide who gets the Holy Grail in the sort of League of Extraordinary Gentlemen/Hunger Games/Street Fighter mash-up that the entire US population is too afraid to admit they want.

Dorian Gray is OP. Plz nerf...
Wanting to see if the rest of the franchise could scratch that collective itch, I decided to go ahead and do research. Writers being writers, I wasn't expecting perfection or complete historical accuracy, but the results ended up being more--uh--interesting than I initially imagined.

1. Medea
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Medea is best-known in Greek mythology for her adventures with Jason and the Argonauts and for being a witch who later seeks revenge on Jason for mind-controlling her and literally ruining her life.

How badly did he ruin her life? "She was cursed to blindly love a man she had never seen just because he was favored by the goddess of beauty, which led to her being forced to betray her own father and country ... and cut apart her own brother and throw the pieces into the sea to escape her native country."

Dark. So, uh, yeah the portrayal of her as an evil, empty, magic-using husk of a human being in the series is pretty accurate. What's even worse is that they also made an alternative timeline version of her where she doesn't meet Jason and grows up normal and happy.  Well played, Fate, and way to pull on the heartstrings a little.

Accuracy: 9/10

2. Gilgamesh

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OK, so Gilgamesh probably wasn't a blond bishonen and the removal of that fabulous beard is positively criminal. Physical differences aside, his arrogant personality, combat prowess, and general lack of respect for mortals are pretty much in line with the character in the original tale. His sexual exploits in the epic (*cough* "droit du seigneur" *cough*) thankfully didn't make it in, but he still acts pretty creepy towards a protagonist in the show. So all you history geeks can rest easy knowing his terribleness has been accurately recreated (hooray?).

He also uses his personal treasures as projectile weapons, which isn't all that authentic, so he's not getting as many points as Medea, but the effort is noted.

Accuracy: 7/10

3. Florence Nightingale

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Florence Nightingale was a British nurse who became famous for her efforts to care for soldiers during the Crimean War. She is viewed as a pioneer in modernizing the profession of nursing and the school she founded still exists today as a part of the King's College London. In Fate/Grand Order, she is a lawful good character who wields pistols and is a berserker class servant.

Wait, what?

Yes, you read that correctly: Florence Nightingale is a berserker. I'm not sure if this was intentional or some poor intern didn't translate something right, but either way it's impressive. As a berserker, her limit break is called "Nightingale Pledge" and requires that she "sublimate" her convictions about killing so that she can attack up to 100 people with a giant sword! This is just straight from the wiki, folks, I couldn't make this up if I wanted to.

"I say the whole world must learn of our peaceful ways, by force."
Don't worry, though. It also heals your allies' negative status affects because she's a nurse!

Accuracy: 3/10

4. Julius Caesar

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Well I guess I know why Caesar crossing the Rubicon was such a momentous event. Based on this depiction, I'd be impressed that a man with that physique crossed anything. Guess all of that military training and time spent fighting in Gaul didn't count for much in terms of exercise, eh?

On second glance, though, what is going on with his outfit? Is that a toga ... suit ... combo ... thing? Fat Caesar clearly doesn't play by the rules and with his arms outstretched he dares anyone to question what on earth is going on here. He gets some points for having the toga and the laurels, I guess. Kind of makes you wonder how else the Japanese could further degrade the Roman Empire though.

Accuracy: 5/10

5. Nero

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Japan, that was not a challenge. I don't know what concerns me more, the fact that you made Nero a girl or the fact that you made the person who executed hundreds of Christians a chaotic good character, then included her in a Christmas special.

What makes this even worse is that Nero is saber class, which is supposed to be the most powerful class in the series. Real life Nero had like zero combat ability and preferred playing music and writing bad poetry to actually ruling. He ruled so badly that the empire rebelled against his excesses and had him killed, plunging Rome into civil war.

But no, Fate, you're right: he's totally a good person and a heroic spirit. I can only assume that the genderflipped Joseph Stalin and Kim Jong-Un DLC is incoming.

Accuracy: 1/10

6. Quetzalcoatl
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Fate, I'm starting to notice a trend here where we do this gender swapping thing, which would be super progressive if you didn't seem to be doing it only for fanservice.

This design reminds me of all of the sexy Halloween costumes that pop up around the holiday. Clearly, the character designer here was really trying to make some sort of Buzzfeed top 10 list. Hey girls, you've been a sexy nurse, but why not be a sexy feathered serpent who is capable of devouring men whole? What could be more Halloween than requiring blood sacrifices to ensure that the sun will continue to rise?

And yes, I'm aware that Quetzalcoatl had a human form, but unless those Vikings were way better explorers than we give them credit for, there's no way blondes end up in ancient Mesoamerica.

Accuracy: 4/10

7. Oda Nobunaga
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Yeah, I gotta be honest, this pretty much sums up the current state of Japanese culture. Japan would totally make one of its most revered historical figures into a small girl for the sake of garnering sales in a mobile game. Hirohito's empire is gone and in its place is kawaii, anime, and youth idol culture.  Nobunaga's ambition, given this design, is probably to pass algebra and pick out a homecoming dress rather than create a unified Japan.

But hey, she's got a sword and has some sort of military garb on. And at least it's not weirdly sexualized like some of the other ones on this list, so I feel like I can in good conscience give it a pas--

"But Scott, there's a swimsuit edition."

Every day we stray further from God's light
...

Four words I thought I'd never have to type: Oda Nobunaga swimsuit edition.


You win, Fate. I can't look at this anymore. I guess this isn't going to be the thing that unites history geeks and classics nerds under a common banner of spectacle and wanton violence. But if anyone wants to Kickstarter the project that will, you've got at least one backer.



What other series do you know that have "unique" views on history?  Sound off in the comments section below.

Friday, February 23, 2018

Time Is Our Kingdom: The Sluggish Morss Headspace

A preview of the future, apparently (source).
Jake Clover and Jack King-Spooner, using Game Maker, created four video games—if they can be called that—relating to a single storyline. The Sluggish Morss series blurs the lines between game and visual novel: there's ostensibly an objective to reach, but it doesn't matter much.

There are currently four games in the series:
  1. Sluggish Morss
  2. Sluggish Morss: A Delicate Time in History
  3. Sluggish Morss: Ad Infinitum
  4. Sluggish Morss: Days of the Purple Sun
Days of the Purple Sun is a straight-up PvP combat game and is quite different from the preceding three games, so it will not be considered here. Instead, the first three-quarters of the series will be examined.

A lot of this is extrapolation and conjecture. King-Spooner's series is notoriously dense and heady, and a lot of this stuff has to be gleaned and chewed on (you might call King-Spooner the Shane Carruth of video games). What follows is an interpretation of the series as I've come to see it.

Content warning for violence, epilepsy/seizure warning for the visuals, sanity warning for everything else.

Penny for your thoughts?

Something's telling me I shouldn't take these… (source)
The MacGuffin for the first three games would have to be the coins. One character informs the player that "hopefully the coins are familiar," and obtaining them is required in the first game in order to advance, but there's no real explicit purpose for them. They decrease in apparent importance as the series goes on, not being paid so much as lip service in Ad Infinitum, where their one big appearance is during the landing of the spacecraft, and the player need not even try to collect all of them. Generally speaking, there's no real reward in most circumstances, aside from triggering the story to move forward in one or two places. So why bother with the coins in the first place?

There is an answer to this, I believe. My takeaway is that the first game is the dying dream of the player character (PC), who was murdered over a debt. Given the nature of the game, it's likely this was related to a drug deal.

"I can see your halo"

It's kind of hard to miss (source).
Where does this idea come from? There's one scene where the PC stands in front of another character who cycles through an animation of pointing a gun at him, and in several instances gunshots (and in one case, a Wilhelm scream) can be heard. Death and altered or lost consciousness are prominent motifs in the game as well. You get dialogue like this, from one of the headbanging aliens (q.v.):
The thought that keeps coming back to your head—our last encounter with someone you know of. It runs through your mind during the nanosecond before your death.
A Delicate Time in History actually provides some more supporting evidence for this. There's a sort of incidental dialogue in one scene where a character looks at a monitor displaying a situation from the first game and remarks on the supposed barbarity of the crew in G Quarters. The skipper of the Morss is then shocked to learn there's been an outbreak of violence the likes of which hasn't been seen in nine thousand years.

The aliens do a lot of talking about ill events befalling someone in this game, actually. There's a lot of symbolism relating to that among everything else, too, from the line "I can see your halo" in the concert lyrics in A Delicate Time in History, to throwaway lines about how "a weapon reflects the soul of its maker," to the infamous "lullaby and good night" scene where the PC is locked into paralysis while the aliens basically recite a lullaby to him, to the atomic bomb imagery that shows up in the first two games. There's also the explicit line from the PC's brother in the first game:
You know how I shot you in the head. I take it back. Please come back.

The life-death juxtaposition

Can you open your mouth a little wider? I'm losing the signal for the station (source).
On the other hand, there's also the recurrent motif of new life that contrasts this. The Super Babies (no relation, thank God) seem to be genetically-modified children who run humanity. There's one part in the second game where you basically give consciousness to one, who then informs you that he is "now aware."

There's also the new-life motif in the sense of a new lease on life. The aliens do … something … to the PC of the first game; it's not clear whether they're trying to save his life after he's been shot or if they make him ascend to a higher plane of existence. But the idea is still there. Widok, from A Delicate Time in History, is basically sent to a new post where she is confronted with the fragments of future events.

Headbanging aliens

They may look vaporwave, but they're all metal (source).
The aliens appear in each game, decreasing in prominence each time. In the first game, they feature in about half the scenes. In the second, they appear in one particularly beautiful scene asking philosophical questions in an almost Gregorian call-and-response. In the third … they show up at the end and basically tell humanity that they're disappointed in their failure to colonize outer space.

The aliens sort of seem to become more real as the games pass. In the first game, they're a Technicolor fever dream of cyclic animation. In the second, they appear to the player character on an elevator, incorporeal but more composed. Come Ad Infinitum, they have a 3D gravitas about them and helium speech. (Hey, can't have your cake and eat it too, I guess.)

So what do the aliens represent? In the first game they appear to try to save the soul of the player character—it's unclear if they succeed or if the PC just ascends to a higher plane of existence. In the third game, they primarily show up to remark to humanity that they're disappointed in them. In the second, there's that call-and-response wherein the alien asks the following six questions:
Where do dreams go, when you awaken?
Where do prayers go, when left unanswered?
Where do flames go, when they're extinguished?
Where do souls go, when they're not living?
Where do wishes go?
Where does love go, when it is gone? 
To McDonald's, where else? (source)
I have a thought that the aliens represent a contrast to humanity tantamount to an inherent one. I'll get to that shortly.

Numbers, numbers everywhere

The Super Baby asks the question that's on most people's minds about halfway through any given game (source).
In the second game, it's mentioned that humanity has developed to the point where basically history, in all senses—past, present, and future—has been reduced to the cold equations of statistics and probability. There's real-world subtext to this, e.g. Asimov's idea of psychohistory (which has actually sort of become a thing) or the nascent field of cliometrics. In the Sluggish Morss universe, however, it's become the guiding and driving force behind societal operation.

Widok, the PC from the second game, is basically a glorified accountant who audits future events. That Widok basically defies everyone's number-crunching is a big deal in A Delicate Time in History. Numbers and hard, unfeeling data are part and parcel behind the conflict in that game, with the captain of the ship mentioning how many years it's been since the last violent episode and mentions of scans and probabilities.

The iron butterfly of perception

Cuphead this isn't, but it's still a unique idea (source).
That the franchise could be considered psychedelic is putting it mildly. The first game is basically a bad trip in interactive form: the protagonist is constantly seen puffing on some sort of pipe, and there's explicit reference to Bob Marley and marijuana culture at several points throughout the game. A lot of the incidental events are also seemingly nonsensical and/or slightly shifted out of what you would expect from reality, with Technicolor visuals, palette-swapped animals that talk, and … reggae music.

The second game de-emphasizes this, but the whole psychedelic, seventies-sci-fi atmosphere is still very much present. There's one point where Widok is basically on a space elevator and gets a vision of two guys with headphones, headbanging (sort of like the aliens from earlier). It seems random but illustrates how Widok is sort of starting to transcend reality. In the third game, the visuals get a lot goofier and trippier, even when compared to the first game, and the PC is seen at one point explicitly hitting a joint. There's also a dual art shift: in the style of the game, there manages to be both a more cartoony, fluid aesthetic and a more concrete, 3D idea, to the point that certain parts of the game are handled using claymation.

Bounding to the carrier Morss

Here goes nothing… (source)
So what is the gist of Sluggish Morss in toto?

A reasonable takeaway would probably be that humans are violent. You have the aliens representing the Freudian superego, trying to guide us and getting frustrated when we fail. Humankind is trying to adhere to the superego ideal but, after nine thousand years, falls back on the id in G Quarters thanks to the PC's drug habit. He borrows money from his brother, who shoots him when he can't pay up. This wrecks the nice, neat simulations and calculations of the Super Babies (whether this was Widok's fault, directly and intentionally or otherwise, is not really spoken to) and mankind is thrown into chaos. This disappoints the aliens, and is basically the payoff of the story.

Where do comments go, when they're no longer in draft? Is this too sluggish with not enough Morss? Let me know below!

Monday, February 19, 2018

Featured Filkers #8: Lauren Cox

The filk community is a quirky amalgam of generations and attitudes. You'll find a good many senior citizens and middle-aged people, but the newest crop of filkers is coming out of the woodwork. Beware the murderous Millennials. We're taking aim at your french fries, your boredom, and your dubious misconceptions about the youth.

Just look at that determined face. 
Photo by Rob Wynne. 

I am privileged to know one of filk's youngest rising stars in person, and she is well worth being a Featured Filker. Today's post is about Lauren Cox.

Keeping her composure, despite attempted cat sabotage.
(source)

From my perspective, Lauren burst onto the scene in song circles at the Ohio Valley Filk Festival in 2016. But in two short years, she has already had concerts at OVFF, GAFilk, Confluence, and Worldcon 74(!) in Kansas City, also known as MidAmeriCon II. As of last month, she was just selected as the Interfilk Guest for Conflikt 2019, a filk convention in Seattle. She gets around. Primarily in a car, with her friend and veteran filker Cat Faber. As a fellow Tennessean, Cat was the one responsible for Lauren's introduction to the filk community. They still make music together in a local band called Yonder and Back. Here's the whole group, complete with a glorious backdrop.

Photo by Anne Armstrong.

Lauren is an artistic Jill-of-all-trades, with one foot in the visual arts, the other in the journalism world, and both hands deep in the realm of music. Besides graduating in May with her Bachelor's in photography, she also works as a darkroom technician and does graphic design and copy editing for the local newspaper. Yet somehow she has time to also be an up-and-coming singer and songwriter. Oh, did I mention she plays all the instruments? Banjo, mandolin, guitar, ukulele, piano ... autoharp ... marimba.

Maybe like this guy. With one more cat.

Lauren has switched string instruments four times in one concert before. It's a sight to see. But even with just one instrument, it's wonderful to watch her do her thing. Her classic folky soprano is perfect not only for her original works, such as the song in the first video or this delightful ditty about her hyperactive felines, but also for covering artists like Anaïs Mitchell, Joan Shelley, and others. Here's her take on a song by Kate Wolf, complete with artistic sepia-tone video (as befits someone majoring in visual media).


Lauren is working on making her first album a reality. It's an exciting time to be in filk. What more can I say? I only wish someone had captured her performing "Part of This World," her heartfelt tribute to all things filk. It's written to the tune of the similarly-named song from The Little Mermaid. But I'm going to be seeing her at Filk Ontario in a few short months, so maybe that will be remedied sooner rather than later. I am doing the "excellent fingers" as we speak. In the meantime, go check out her other single on Bandcamp, give her Facebook page some love, and come to a filk con. She'll probably be there, and you might find your new favorite song.

Friday, February 16, 2018

Nygmobblepot: Gotham's Greatest Love Story


In honor of Valentine's Day, I'd like to share my OTP—one true pairing, favorite fictional couple of all-time—with you: Nygmobblepot. The deep, emotional bond between Oswald Cobblepot and Edward Nygma on Fox's Gotham gives me all the feels. ALL. OF. THEM. What makes them such a beyond wonderful pairing? Let me tell you!

First off, both Oswald and Edward are fully developing characters. Sometimes when writing a couple one of the characters is more developed and more important to the overall storyline than the other character is. This makes the relationship dull and difficult to invest in. By developing both characters, Oswald and Edward are interesting whether they are in a scene together or separately.

Second, they have inner conflict. We see Oswald learning what it means to fall in love through his realization of his feelings, jealousy of Isabella, his betrayal of Ed and, ultimately, his sacrifice for Ed. Edward meanwhile seems to be conflicted by his budding romantic feelings for Oswald after the dock incident. While Ed tells himself that he loves Isabella (spoiler: or, now, Lee?!), it seems to be infatuation only, as both relationships lack the depth of feelings and the friendship of his relationship with Oswald.

Third, the relationship isn't just full of fluff. Oswald and Edward's relationship is constantly put to the test through misunderstandings, their own personal flaws, betrayal, etc. Without the heartbreaking moments, the relationship wouldn't feel realistic and would be boring. It's through these trials that their happy and fluffy moments really shine.

Fourth, they are true soulmates. Oswald and Edward have no one to rely on but each other. And it's through this reliance and friendship that both of them are able to grow into better versions of themselves. Oswald is able to learn how to truly love another person, for example; and Edward is able to become more confident and sure of himself and his abilities.

Last, and perhaps most important, they started their relationship as friends first. When they first met there was no instant attraction. In fact, Oswald was a bit rude to Edward. It was only through Edward's kindness that their friendship started and it developed through the show until the third season gifted us with the potential for the romance. The foundation of friendship is so refreshing to see when the vast majority of couples on television are physically attracted to each other first and develop the friendship later, as if it were not as important (or sometimes they don't even bother with the friendship, which just boggles the mind).

Regarding where their story ended as of Season 4a, I still have hope that these two will continue to work through their issues and emotions in spite of what we have seen so far in the beginning of the current season. Gotham gave us the "love is weakness" storyline; I am hopeful we will see "love is strength" next.

Do you agree with me? Who is your OTP? 

Happy Valentine's Day!

Monday, February 12, 2018

Happy Pal-entine's Day: Celebrating Fandom Friendships

Remember in Elementary School where instead of celebrating your significant other (because you're like seven) you would gift everyone in the classroom Valentine's Day cards and perhaps even those cool, holographic stickers? Ah, the good ol' days.


It reminds me that Valentine's Day isn't always about romantic love; in fact, it SHOULD be about all kinds of love, your family and friends included. So, instead of focusing on my fandom couples, I instead want to celebrate some of my favorite fandom friendships. (Note: All of these are just what came to mind first and do NOT signify what I deem as the BEST friendships in fandom. Additionally, spoilers are only included blacked-out but can be highlighted to view.)

Anime

For this category, I’m going a decade or so back to Fullmetal Alchemist. One of my favorite relationships in the series—and there are many—involves tinkerer Winry Rockbell and bookworm Sheska.


These girls cannot be more different from one another, since Winry has an obsession with mechanics and engineering and Sheska focuses on reading and, well, more reading. You might think, “hey, what do these girls have in common, anyway?"

Though an unlikely pair, it completely works, since they amusingly feed into each other's goofiness but have the same drive to help people in need. They form a tremendously capable duo! YAY for besties.

Video Games

You can’t see it, but I’m shaking with excitement (and also from a teensy bit of caffeine) over this next one. Recently, I’ve been playing Persona 5 and have found that I’m only slightly addicted. Okay, okay, so I’ve been playing it fairly frequently and because of that, I’ve come to care for the characters and acknowledge how important friendship is to the game (just like past Persona games).


Throughout Persona 5, you must pay attention to what’s called the confidant system, which is a social link level system between the main character and another character in game. As your friendship with another person grows stronger, you’re able to gain more abilities, items, and bonuses.

Besides this gameplay aspect, it was also interesting to see how the characters interact with one another, both in cutscenes and battles.


What’s even more amazing is that throughout the game the importance of friendship is cherished and put far above most things. In fact, at the end of the game, in order to get a “good” ending, the player MUST choose not to spill any information about his friends. It feeds into the whole concept behind Persona, that you're connecting with not only people in the world but, most importantly, your team.

Books

So, this goes for all Rick Riordan’s series, but the most recent one I’m on is Trials of Apollo.


Of course, we have to acknowledge Percy, Annabeth and the rest of the characters' friendships. That’s a given. However, I do want to touch on Apollo and his evolution from self-absorbed god to only slightly less self-absorbed god. The premise of Trials is that Apollo, the god of the sun/prophecy/medicine/music/etc. (he’s in control of a LOT!), is sentenced to live as a mortal until he can prove he is worthy to come back to Olympus. Zeus commands that the first mortal Apollo sees shall be his master (turns out to be a girl named Meg), who will have absolute control over him.

Now, you’re probably thinking: wait, this doesn’t sound like fun and most certainly doesn't sound like the beginning of a friendship. This sounds...like the opposite of that.


Oh, ho! But the story progresses and you watch as a burning hatred between Apollo and Meg blossoms into something more. I won’t dare step into spoiler territory, but I will say that there is one specific feels moment between Meg and Apollo in the second book that made me want to die from complete and utter sweetness. We’re talking full on sugar coma, people! It’s refreshing to see the great god Apollo develop modesty, kindness, and consideration all thanks to a little girl's friendship.

TV Series

I’ve recently finished Jessica Jones (I'm watching all the Marvel series at the moment) and found it was fascinating because it was packed with complicated human feelings, artsy noir vibes, and true to life consequences. That’s why Jessica and her best friend Trish's friendship was so treasured for me, because it was bright and white hot and created the perfect light to brighten the darkness of the show, especially near the end.


Jessica is about to take out Kilgrave once and for all, so she must pretend that she’s under his control to fool Kilgrave. Prior to this, Jesssica has said that she doesn’t say I love you. So, when Kilgrave compels her to say just that, instead of turning to him and telling him what he wants to hear, she locks eyes with Trish and says "I love you" to her instead. 

Of course, there are many more instances of lovely friendships (Harry Potter, Kingdom Hearts, Voltron, Fire Emblem, and Totally Spies all demonstrate this), but fandom culture truly tends to highlight the importance of relationships of all kinds, most recently friendships. It's refreshing to see that bromances and galentines are definitely a thing. Let's keep it that way!

What's your favorite fandom friendship?

Friday, February 2, 2018

I Am My Father's Son: The New Villain of 'Anastasia'


The stage adaptation of Fox’s beloved 1997 film Anastasia opened on Broadway on April 24, 2017 to a slew of sold out performances and rave reviews. Previews had been running since January, but before the show hit the streets of New York, it had a short run at Hartford Stage in Connecticut to test the changes. The biggest change was the decision to ground the show in realism and take out the mystical characterization of Rasputin. In his place is a Bolshevik officer, Gleb. Without the fantastical elements, Gleb is a common villain, with an interesting arc that’s more impactful than a manic curse and a talking bat. However, like Rasputin, he is focused on something akin to revenge and, perhaps to a greater degree, eliminating the past.

The main storyline, that of Anya and her journey to rediscover her past, remains the same at its core: an orphaned young woman with amnesia who is looking for someone in Paris and who is swept up in a masquerade pretending to be the real Anastasia. While songs have been tweaked and new ones added, the ones specifically written for Gleb tell the other side of the Romanov story.

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Hartford’s Gleb, Manoel Felciano, looks very much like a Russian version of Les Mis’s Javert, and the character holds a similar role. Gleb’s father was a part of the firing squad that was in charge of disposing of the Romanovs ten years prior. The role falls now to Gleb as rumors swirl that Anastasia is alive and headed to Paris. It’s an eerie parallel as he encounters Anya, warns her later about her scheme, and then follows her across country borders in order to intervene just before the press conference that could change history.

Through one majorly defining song, “Still”, and the twisting of another (“The Neva Flows”), Gleb’s heart and soul are bared to the audience. He finds himself at war between his duty and manliness and his heart. In his brief interactions with Anya, he paints her both as a trembling flower in need of protection and a deceptive manipulator. It’s a dichotomy found in many villains: their newfound love for the lead tries to overpower their end goal (usually destruction or death). Gleb remembers watching his father leave, seeing the Romanov children being ushered into Yekaterinburg, and hearing the world go silent for a moment. His story is very much about becoming a man, especially in relation to what his father could (or couldn’t) do. He takes on the task his father couldn’t complete in hopes that it will complete him. His arc is dependent on other people.

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Anya, having found her place in Paris, stands before Gleb and his pistol and defiantly says, “Finish it. I am my father’s daughter.” Because she remembers the horrors and now shoves them toward Gleb in a reprise of his song. “And I am my father’s son!” Gleb barks back. “Finish it I must.” His pistol is cocked but it does not go off. On stage, we see him falter, drop his arm, and leave. To those listening solely to the musical album, the show takes a slightly more ambiguous ending, as the listener is immediately transported to the finale.

The finale draws two pictures: the Dowager Empress in Paris and Gleb, now back in Russia, both announce that Anastasia was a dream, a fantastical story that is finished now. Fans of the story know that Anya decides to stay with Dmitri, but while Rasputin is defeated and destroyed, Gleb lives on. However, the ambiguity allows for the true history to have a moment. Anastasia Romanov died in Yekaterinburg in 1918 with her family, the end of a monarchy and the beginning of a new era. But still, for years after her death, the hope remained that someone survived (until conclusive DNA testing on discovered remains found the two missing children, Alexei and either Anastasia or Maria).

The story told here remains a fairy tale that many cherish; it offers closure on all accounts, both historical and fictional. Gleb himself isn’t a historical character the same way Anya and her grandmother are, but he serves as the amalgamation of many Bolsheviks serving the new order. Because he is made a complex human, his story impacts the plot much more than Rasputin's did despite Rasputin's actual history with the family. At the base, this near typical yet complex character is a perfect break from the fantasy. (And if you’re missing Rasputin’s big song “In the Dark of the Night,” you’ll be happy to know that the melody still has a home in the musical adaptation.)

What do you think of Anastasia's changes from film to stage?